LIST OF ITEMS SOLD BY GUIDO (V0.4):

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Two-handed Sword +3 "Fatal Blow"
Combat ability:
− Each successful hit deals +1 additional Fire, Cold, Electricity, Acid and Poison damage

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Short Sword of Assassination +3
Combat ability:
−  Backstab multiplier: +2

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Elemental Bastard Sword +3
Combat ability:
− Each successful hit deals +1 additional Fire, Cold, Electricity, Acid and Poison damage

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Short Sword of Poison +3
Combat ability:
− Damage: +1 Poison Point per second for 2 rounds without ST

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Elemental Scimitar +3
Combat ability:
− Each successful hit deals +1 additional Fire, Cold, Electricity, Acid and Poison damage

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Short Sword of Fire +3
Combat ability:
− Damage: +3 additional Points of Fire Damage

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Short Sword of Celerity +3
Combat ability:
− +2 additional attacks per round

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Two-handed Sword of Lightning +3
Combat abilities:
− Damage: +2 additional Points of Electricity
− Saving Throw against Spells so as not to be stunned for three rounds

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Short Sword of Lightning +3
Combat abilities:
− Damage: +2 additional Points of Electricity
− Saving Throw against Spells so as not to be stunned for three rounds

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Scimitar of Acidity +3
Combat ability:
− Damage +2 additional Points of Acid

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Elemental Long Sword +3
Combat ability:
− Each successful hit deals +1 additional Fire, Cold, Electricity, Acid and Poison damage

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Scimitar of Lightning +3
Combat abilities:
− Damage +2 additional Points of Electricity
− Saving Throw against Spells so as not to be stunned for three rounds

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Two-handed Sword +4 "Splendor of the Day"
Special abilities (once a day) :
 Sunray:
 − Damage: 3D6 Points (Saving Throw against Spells so as not to be blinded  for 10 rounds)
 − Undead: 1D6 Additional Damage Points per level of the caster (Saving Throw against Spells otherwise it will be destroyed)
Range: 20 feet
Area of Effect: 20 feet radius
− Damage: +3 additional Points of Fire
− The undead must succeed a Saving Throw against Death (with a malus of -4) or be
irremediably destroyed

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Elemental Short Sword +3
Combat ability:
− Each successful hit deals +1 additional Fire, Cold, Electricity, Acid and Poison damage

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Katana +3 "FrostBlade"
Combat abilities:
− Damage: +2 additional Points of Cold
− Saving Throw against Spells so as not to be slowed for three rounds

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Blessed Bastard Sword +3
Combat abilities:
− Luck
− Bless

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Two-handed Sword +3 "Sacred Justice"
Combat abilities:
− Protection from Evil
− Bless

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Short Sword of Tirkin +3
Combat abilities:
− +1 to all Saving Throws
− Luck

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Katana of Poison +3
Combat ability:
− Damage: +1 Poison Point per second for 2 rounds without ST

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Wakizashi +3 "Thunderbolt"
Combat abilities:
− Rumbling Thunder: the target hit must succeed a Saving Throw against Spells so as not to be stunned for 1 round
− Electric Shock: 5% chances to impose 20 points of additional electric damage to the target

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Wakizashi of Poison +3 "Purple Blade"
Combat ability:
− Damage +1 Poison Point per second for 2 rounds without ST

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Wakizashi of Celerity +3
Combat ability:
− +1 additional attack per round

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Wakizashi of Fire +3 "Celestial Fire"
Combat ability:
− Damage: +2 additional Points of Fire

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Bastard Sword +3 "Thunderbolt"
Combat abilities:
− Rumbling Thunder: the target hit must succeed a Saving Throw against Spells so as not to be stunned for 1 round
− Electric Shock: 5% chances to impose 20 points of additional electric damage to the target

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Glaive of Poison +3
Combat ability:
− Damage: +1 Poison Point per second for 2 rounds without ST

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Dagger of Venom +3
Combat ability:
− The victim must succeed a Saving Throw agains Poison or suffer 2 Damage Points per second for 10 seconds

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Return-throw Dagger +3
Combat abilities:
− The dagger returns to its launcher
− Special: extended range like the short bow

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